About OpenGL & Vulkan Rendering Engine

I built two rendering engines from scratch in C++. The first used OpenGL, the second pushed further with Vulkan. Both served as deep dives into how real-time graphics pipelines actually work under the hood.
- ENGINES
- OpenGL / Vulkan
- LANGUAGE
- C++
- FEATURES
- Shadow mapping
- Physically-based rendering (PBR)
- Deferred shading
- Dynamic lighting